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[ generative studio ] [ est. 2019 ] [ origin · 0,0 ]

nol

creative coder / generative artist

Landscapes drawn once, by code. one seed → one world, never repeated.

field flow · simplex noise
particles 0
status rendering
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§ 01

selected work

Selected — 2022–2024. Each piece is a living sketch, generated by code.

01

flow field #217

canvas 2dsimplex2024
02

voronoi drift

cells2023
03

strange attractor

de jong2024
04

resonance

audio2023
05

noise weave

latticeglsl-ish2024
06

terrain

points2022

§ 02

approach

Approach — three principles for designing chance.

  1. P.01

    probability 確率

    One input, infinite outputs.

    Change a single seed and the whole world becomes another. I design those branches — the moment where one number decides everything.

  2. P.02

    iteration 反復

    A density no hand could draw.

    Code stacks marks by the thousand. Structure only appears once a single line has become ten thousand — repetition is the medium, not the shortcut.

  3. P.03

    precision 精度

    Chance, controlled by coordinates.

    Chaos isn't left to run wild; it's tamed with parameters. Every accident sits on a grid I can address by hand.

§ 03

capabilities

Lab — the areas I work in, and the record so far.

  • 01generative systems
  • 02creative coding
  • 03real-time shaders
  • 04data-driven visuals
  • 05installations
  • 06art direction
0 works released
0 seeds explored
0 installations shown
0 years running